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Patch notes

Newest first.

A new front door

Alpha 0.1.10

The Moonforge battlefield
Alpha 0.1.10
A new front door
New menus. Faster loading. Sharper champions.
KnightNew clientHome, party, news and settings
Storm WardenSharper artChampion updates and profile artwork
Less waitingSmaller downloads and faster loading
Hard botsBetter income and fight timing

Download the patch image

The client

Art and bots

Playtest fixes

Battle Cry

Alpha 0.1.9

23Announcer calls · every champion speaks
4Bot commands on a ping wheel
3Highlights after every match
217New item and ability icons
A new map: the older siege
The fallen colossus, the cold forge and a giant stone fist round the centre of the map
The whole map · repainted
The older siege
Ruins of the war that broke the Moonforge
Walk behindTrees and walls hide champions. Their outline shows through
Tall grassIt parts round you as you walk
ScarsBig spells leave marks on the ground, and crows burst from the trees
LightLamps light the walls in front of them. A fallen tower's lamps go out
FootstepsEach kind of ground has its own sound
TowersGold plates you can see falling off, and a core that sits in its ring
New looks and a new ability
Night Lord
New look
Night Lord
The Hooded Shadow Lord
  • Modelled in 3D, in every direction
  • A low ninja sprint and new throws
  • A gold gauntlet that launches his stars
Weaver
New face
Weaver
Drawn to match her portrait
  • Every expression redrawn
  • Champion select shows every champion at their real size
Moonsmith
New W
Moonsmith
Overhaul
  • Overhaul replaces Laser Point
  • Dash to any of your turrets
  • It heals to full, gains a shield and fires twice as fast for 4s
Treant
New sounds
Treant
Groaning timber, not a squeaky chair
  • All 14 of his sounds remade
  • His death is a falling tree
Command your bots
Every match · your team's bots are shared out among its players. Hold Alt, press on the map or minimap, drag to a command and let go. F switches bots.
→ Go hereGo to the spot and defend it
← Help meFollow and protect you
↓ Fall backRetreat toward base, then hold
↑ Resume roleGo back to its lane or jungle
Champions, jungle and items
Thunder
Master Bolt scales with critical chance
Rogue
Vanish: speed at onceInvisible after a 2s fade
Druid
Recommended build: critical
Banshee
Dark spells no longer black out the ground
Jungle
Camps pay the last hit onlyCamps open 0:20 → 0:30Starters finish at 20 camps 25
Items
4 new itemsMage items with mana 6 → 32 retired
Also new
Your abilities seeSkillshots and spell zones show what is round them, even in brush
Player chatTalk to your team or the whole room
Play of the GameUp to 3 highlights after each match
Start countdown5 seconds, and anyone can cancel it
Item plannerPlan a build before the match, with the shop's filters
SmootherLighting, the HUD and the minimap do less work each frame

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Voices and the announcer

The map

Light

Towers and cores

Champions

Jungle and vision

Items

Bots

Play of the Game

Player chat

Lobby and interface

Art

Performance and fixes

Match security

Safer matches

A safer match
Knight
Keep playing

Match connections are better protected against disruption. Reconnecting players keep their place.

Fog of warHidden activity stays hidden from opposing players.
Pixie's doubleThe double is harder to identify.
Match resultsPublic matches keep the right player results.
Game data

Analytics API

ResultsCompleted public matches
HistoryPlayers, champions and items
VersionsThe definitions each match used
Read onlyPrivate integration keys
Build with Siege's game data
Wizard
From the match to the numbers

Completed match results, team timelines and player histories are available to approved analytics integrations.

Champion and item statistics show their sample sizes. Older results mark data that was not recorded.

Cold Iron

Alpha 0.1.8

500Gold an Anvil · no slot, no limit
15:00Rimecoil breaks the map open
+25%Minion damage for its slayers, for good
2:00Golem respawn · it pays more
New boss: once a game
Rimecoil rears out of its hole in the frozen bowl
Raid boss · top centre · 15:00
Rimecoil
The Glacier Wyrm, in place of the Ancient Guardian
14:00 · The north stirsEvery player hears it, wherever they are, and the minimap shows where
15:00 · The map breaks openA frozen bowl above the old top edge, and the ice slows everyone on it 30%
OnceIt never comes back. The bowl stays open and frozen
Dodge it on the ice
Frost breathA long line at the farthest champion on the ice; a gold tick marks who
IciclesA circle under each champion on the ice: roots, and leaves a puddle
Tail breachA ring round its hole that stuns
Frost pulseThe whole ice, a little damage, no dodging it
Ice puddlesSlow you 50% and hurt while you stand in them
Ice LidBreak its shell in 8 s, or everyone on the ice freezes
Slay it: Rimecoil's Favor, for good
Wyrmling
Permanent · the killing team
Rimecoil's Favor
Rimecoil's FavorAnvils
  • A Wyrmling frost mage marches with every wave, in both lanes
  • Your champions deal +25% damage to enemy minions
  • Two Anvils each. No gold
Anvils: 500 gold, one random stat
Anvil · 500 gold · no item slot, no limit · one stat your champion can use, worth about 300 gold of items. Only you see what you rolled.
Everyone
+120 health+13 armor+13 magic resist+140 mana+1.5 mana/s+3 health/s+5% cooldown reduction, to 40%+10 movement speed
Physical kits
+12 attack damage+17% attack speed+10% crit, to 100%+7.5% lifesteal+6% armor pen
Magic kits
+19 ability power+6% magic pen
Camps and the Sentinel
Stone Golem
Jungle camp · every 2:00
Stone Golem
Stone Plating
  • Stone Plating, 60 s: each champion or monster hit loses 10 + your level
  • Not damage over time, minions or towers
  • Pays 198 gold and 416 XP
Stone Sentinel
Boss · every 3:00
Stone Sentinel
Anvils
  • One Anvil for every champion on the killing team
  • No gold or XP
WolvesMana WispBriar Boar
Wolves, Mana Wisp, Briar Boar
10% less: 69 gold and 144 XP a camp. Wolf Pace +8% → +5% movement.
Champion changes
Beetle
Health, attack, armor +12.4%Abilities +15%Megahorn 90 → 110Megahorn hits turretsMegahorn no slowToss slows on landingHorn Charge 40 → 64 wideChitin Brace easier to seeJewel green
Banshee
New ultimate: Wailing HostEcho splashesHealth, attack, armor −2.6%
Pixie
Ability damage +56%Health, attack, armor +8%
Druid
Rejuvenation healing −20%Health, attack, armor −3.7%Forms growl, meow, hoot
Stronger
Thunder +7.6%Treant +5.1%Barbarian +5%Wizard +2.3%Hookman +2.1%
Weaker
Succubus −12.7%Rogue −6.9%Knight −6.3%Ranger −6.2%Rat King −5.4%Weaver −3.6%Night Lord −2.1%

A share moves health, attack damage, armor and their growth per level together.

Look and feel
Real lightMoonlight, the map's lamps and every spell light the world. Walls, towers and cores cast shadows
Only spells glowChampions, the map and the HUD stay sharp. Each champion's magic has its own colours and light
Zoom outThe mouse wheel now zooms out too, to twice the view each way
Forged moonsteelA HUD of dark steel and gold. The minimap shows Rimecoil's bowl
A HUD that holds stillThe panel keeps its size, and tooltips never cover your abilities
Plain wordsEvery tooltip, item and buff says exactly what it does

Rimecoil, the Glacier Wyrm

Anvils

Camps

Banshee

Champions

Balance

Look and feel

Interface

Stone Sentinel

Bots

Eclipse

Alpha 0.1.7

3Ultimate cooldown items
×2Hookman's hook range
2sMaster Bolt lights what it hits
80The Crescent's range: top or jungle
Eclipse items: your ult, sooner
Eclipse Aegis · tank · 2,700 · +400 health, +45 armor, 25% ultimate cooldown reduction
Duskreaver · attack · 2,900 · +55 attack damage, 10% cooldown reduction, 10 armor pen, 25% ultimate cooldown reduction
Nightfall Codex · magic · 2,900 · +90 ability power, 10% magic pen, 25% ultimate cooldown reduction, no mana
Champion changes
Hookman
Hook range 260 → 520
Thunder
Q: one big bolt with a lightning streakR reveals its line and whoever it hits
The Crescent
Range 140 → 80: top or jungleQ +60% to monstersMoonmark on basics, minions and monstersStronger base stats
You can't miss a kill
Kill momentA flash, a ring and crossed slashes where a champion falls; bigger, with a jolt, when it's yours
Kill bannerKiller and victim portraits slam in with the headline
Execute marksA blade X across the body and a lock-on reticle, slamming in as they drop into range

Items

Hookman

Thunder

The Crescent

Kills and execute marks

Everything Connects

Alpha 0.1.6

12/12Slows show SLOWED
0Tower and Nexus healing
3Execute ults marked
×5Kill banners, up to penta
Ults that feel like ults
Thunder
R · Master Bolt
Thunder
Master Bolt
  • Strikes every champion on a 60-wide line
  • Seen and heard map-wide, even from the fog
  • An X on everyone it would kill now
The Crescent
R · Waning Strike
The Crescent
Waning Strike
  • A flash, a twice-as-broad streak
  • Lands in a shaft of moonlight, louder
  • An X on everyone it would kill now
Champion changes
Beetle
Megahorn vs camps +60%Horn Charge width 28 → 40Guts: every crowd control countsSeismic Toss no longer shakes the screen
Treant
Deep Roots width 140 → 200Deep Roots damage −25%
Pixie
Double appears at your R cursor, up to 400 away
Rogue
Execute marks who it would kill
Items and camps
Stalwart Plate
Now triggers on the Hookman's Hang and the Beetle's Wall Slam, like every other stun
Wisp Focus
Mana 10 a second → 2.5% of maximum mana a second, so it grows with you
Clearer fights
SLOWEDEvery slow shows the label and tint: Throw Rat, King's Swarm, Starfall, Hack, Rot, Cold Light
Towers holdTowers and the Nexus never heal
TombstonesA tombstone falls where a champion dies
Kill bannersDouble, triple, quadra and penta kills
Execute marksSee who your ult would kill, before you press it
RootedSuccubus E and Crescent R say so the moment you press them
Smarter bots
Horn ChargeThey respect the Beetle's reach
Fear and charmA feared or charmed enemy is out of the fight
Every slowThunder and the Wizard punish any slowed target

Champions

Items and camps

Interface

Bots

Under the hood

Horn, Moon & Thunder

Alpha 0.1.5

3New champions
20Champions to choose from
1New attack item
QWERNew ways to make trouble
Meet your next main
Beetle
Top / Jungle · Fighter
Beetle
  • Gore, brace and toss
  • Carry foes into a Wall Slam
  • Heavy shell, heavier landings
The Crescent
Laner · Magic assassin
The Crescent
  • Mark with moonlight
  • Leap to your planted glaive
  • Kill with R, reset R
Thunder
Bottom · Marksman
Thunder
  • Throw physical lightning
  • Blink and call down a stun
  • Master Bolt from afar
Storm Javelin
2,800 gold · Attack item
Storm Javelin
  • 45% attack speed
  • 400 mana · 2/s mana regen
  • On-hit damage scales with max mana
Three complete kits, three distinct personalities

New champion art, animations, effects, sounds and bot support.

Beetle

A horned fighter-tank for top or jungle. Crowd control builds Guts, making him stronger and tougher.

The Crescent

A ranged magic assassin for the lanes. Spell hits alternate between placing Moonmark and consuming it for bonus damage.

Thunder

A bottom-lane marksman whose lightning deals physical damage. Gathering Storm charges a piercing basic bolt.

Storm Javelin

These are first-pass champion numbers. We’ll tune them as the new roster gets played.

Think Twice

Alpha 0.1.4

2sTrap arming · was 1s
WWalk into placement range
RDruid checks the right heal
FinishSafe kills before shopping
A little room to react
Pixie
Set the trap
Pixie
  • Two seconds before traps arm
  • Walks into range of your W cursor
  • Places the trap where you asked
Druid
Read the fight
Bots
  • Druid tracks Human R for healing
  • Account for Succubus healing
  • Finish short, safe structure kills
Better decisions, same champion strengths

Succubus keeps her range and damage. Towers keep their durability.

Pixie

Bots

Mischief Managed

Alpha 0.1.3

12sTrap cooldown · was 25s
60%Trap AP scaling · was 20%
∞Hookman trophy health
Q ×2Double echoes nearby Q
Playtest hotfix
Pixie
More mischief
Pixie
  • Stronger traps, more often
  • Spells preserve stealth
  • Double echoes your Q in range
  • R clears your old movement order
Hookman
Keep collecting
Hookman
  • Uncapped trophy health
  • Health counter on passive
  • Champion hook counter on Q
  • Control effect reads Hanged
Bots: get back to safety

Retreats toward friendly towers skip bush jukes. Bots heading home no longer stop to hold a tower, and enemy Moonsmith turrets make that shelter unsafe.

Pixie

Hookman

Bots

Alpha 0.1.2 · October 24, 2026

Table Talk

Two new champions, the Hookman and the Pixie, plus fixes and tuning from a four-player playtest: your name over your champion, a tether that ignores vision, health regeneration items, and bots that stop throwing away their lanes.

2new champions
2new items
8champions changed
5bot fixes
New champions
Tank · Jungle
Hookman
The campfire story that turns out to be true.
Hook Rot Hack Hang
  • Hang: 2.5 s, the longest disable in the game
  • Hook drags a champion through walls
  • Slowest champion: speed 88
  • Grows bigger with every takedown
Support · Top
Pixie
Giggles, traps and a double that explodes.
Pixie Dust Toadstool Trap Glimmer Step Mischief Double
  • Toadstools: as many as she likes, 60 s each; they poison and reveal
  • Double explodes: 150 area, damage and root
  • Her team sees it in blue as CLONE; enemies can't tell
  • Glimmer Step: blink, then 2.5 s unseen
Champion changes
Moonsmith
Convergence range 900 → 1,300
Succubus
Charm cast 160 → 140Tether ignores sight and stealthEvery kiss builds Desire
Druid
Attack 67.2 → 60.5Starfall range 300 → 260Rejuvenation +10%
Night Lord
Health and attack +5%
Rogue
Health and attack +5%
Storm Warden
Health and attack +5%
Rat King
King's Swarm looks like an ultimate
Weaver
Silk Stride speed is easy to see
Items: health that comes back
Moss Stone
New · 300 gold
3 health/s
→
Mossheart Pendant
New · Ruby + Moss Stone
200 health · 5 health/s
→
Heart of the Moonforge
Belt + Pendant
1,000 health · +5 health/s
Hamstring Flail
Slow 0.6 s → 1.5 s, cooldown 4 s → 1.5 s: keep hitting and they stay slowed.
Easier to play
Your namePlayers' names over champions, level in its own badge
Any lanePick any champion in any lane
ShopRight-click a recipe part to buy it in place
No forest fogFog only covers ground you can walk on
Your abilitiesYour projectiles stay visible in the fog
TitleClick to start goes straight into the theme
Smarter bots
Stay in laneBack to farming after a healthy escape
DefendNo more standing in the fountain
Camps firstJunglers gank from level 3
TreantFarms, then fights beside allies
WizardRecalls far less often

New champions

Interface

Champions

Items

Bots

Alpha 0.1.1 · October 24, 2026

Wild Growth

Rat King gets a new kit, Druid gets stronger form attacks, and bots make better use of their champions. This patch also adjusts jungle difficulty, items and champion balance.

Rat King

Druid

Champion balance

Jungle and roles

Items and bots

Startup and interface fixes

Alpha 0.1.0 · October 23, 2026

First Light

Our first official alpha brings the Rust migration, new champions and the latest gameplay changes together in one release. Named patches continue, now with versions starting at 0.1.0.

A new foundation

Movement and readability

Menus and controls

New items

Succubus

A new close-range magic champion joins Rat King, Druid and Weaver in this alpha. Her kit combines charm, a freely aimed glide and draining enemies.

Weaver

TL;DR
  • New champion: the Weaver, a happy moonsilk seamstress and ranged support who lanes on her own.
  • She sews silk shields onto her team, pins divers to the ground and stitches through waves with a staff-sized needle.

Weaver

Druid

TL;DR
  • New champion: the Druid, a moonlit woodland elf who fights as a bear, a cat or a moon owl.
  • Q, W and E change form; R is the current form's own spell, and each form keeps its own R cooldown, so changing form brings that form's R.

Druid

The Rat King

TL;DR
  • New champion: the Rat King, a crowned jungle bruiser with a hundred rats riding him and running at his feet. His health is his rats, and you can see them go.
  • Hurt, he bites and scatters harder; healthy, he throws rats and sends the whole swarm at a champion.

The Rat King

Nightmare

TL;DR
  • Pick each bot's difficulty in the lobby: Normal, Hard or Nightmare.
  • Nightmare bots read the map like a pro and react instantly; they still can't see you in the fog or in stealth. Hard bots play sharp inside the fog of war.
  • Every bot plays smarter: a new brain weighs every choice in team gold, so bots farm, take bosses and towers, and help each other when it pays.

Lobby

Bots

Champion bots

Patch 17.7

New Steel

TL;DR
  • The Knight and the Wizard have a new look that matches the rest of the cast.
  • The Knight's shield and sword are big again: they're the first thing you see.
  • No gameplay changes. Same abilities, timings and sounds.

Champions

Patch 17.6

Iron and Shadow

TL;DR
  • Crowd control shows over heads: STUNNED, AIRBORNE, FEARED, ROOTED or SLOWED replaces the name, with a bar that runs out when it ends.
  • Moonsteel Snare chains you down with big iron chains you can't miss.
  • The Rogue bot respects stealth: it knows its first hit from stealth is guaranteed and big.

Interface

Champions

Bots

Patch 17.5

Sharper Bots

TL;DR
  • Every champion is unique in a match, not just on a team. No more mirror matchups.
  • Rogue can Dash without breaking Vanish. Experience now pops over your head like gold.
  • Smarter bots: they respect Moonsmith turrets, don't walk back into towers, stay to finish the Ancient, and the Rogue bot reacts like a person.

Matches

Champions

Interface

Bots

Patch 17.4

Convergence

TL;DR
  • Moonsmith's new ultimate, Convergence: lock onto a champion and every turret fires one huge beam at them, from anywhere. You can't hide from it.
  • Magic penetration now stacks exactly like armor penetration.
  • Banshee's ultimate is 20% bigger. Two new magic items, and room codes you can type.

Champions

Items

Rooms

Patch 17.3

Night Shift

TL;DR
  • Smarter bots. They trained overnight: tens of thousands of bot-vs-bot games, keeping every change that won. They fight with their whole kit, group up when you're down a champion, finish fights they can win and leave ones they can't.
  • Balance pass for every champion, measured from those games. The strongest (Knight, Barbarian, Ranger, Wizard, Cleric) come down; the weakest (Treant, Banshee, Storm Warden, Night Lord, Rogue) go up.
  • Treant clears the jungle faster and opens with Smoldering Ruby.

Bots

Champions

Items

Patch 17.2

Fair Warning

TL;DR
  • Moonsmith is easier to read and fight: you see his snare coming, see beams from turrets in the fog, and feel every turret hit. His passive now gives armor and magic resist.
  • Banshee's fear is real fear: longer, farther, and victims actually run.
  • Two new defensive items, a clearer Treant heal, a subtle target marker, recall sounds and no duplicate bots on a team.

Moonsmith

Banshee

Treant

Items

Interface and sound

Patch 17.1

Moonsteel

TL;DR
  • Moonsmith is now a simpler turret battle mage: build turrets, chain enemies in place, and call a long-range Long Watch. No more ammo, pickups or reloading.
  • Server lag fix: units squeezed against a lane edge could stall the game for everyone. Bottom-lane minions now walk the middle of the lane.
  • Treant hits harder to escape: Branch Sweep slows, Deep Roots plants twice as fast, and his crowd control and footsteps sound like a tree.
  • Banshee gets a wider Piercing Wail and longer Echo. Ranger's Volley no longer slows.
  • Two new tank mana items, a bigger Stone Golem and Mana Wisp, and ability range rings that work with a captured cursor.

Moonsmith rework

Now listed as a Battlemage (difficulty 2).

Treant

Banshee

Ranger

New items

Jungle

Fixes

Patch 17

New Ground

TL;DR
  • Three new champions: the Treant (tank), the Banshee (mage) and the Moonsmith (turret engineer).
  • The whole map is 30% bigger, with a new layout and a full visual overhaul. Champions and minions keep their speed, ranges and sight, so the map plays slower and more strategic.
  • One Play button. The title opens straight into a single lobby for solo and friends games, and the game starts loading much faster.
  • New detailed portraits for every champion.

New champion · Treant

Tank, melee. A living oak who catches with roots, sweeps attackers off his allies and plants Deep Roots where enemies cannot walk out.

New champion · Banshee

Mage, ranged. A ghost whose voice is her weapon.

New champion · Moonsmith

Engineer, melee. A hammer brawler who fights inside a cluster of up to four body-blocking turrets.

The map: 30% bigger, new layout

Bots

Title and lobby

Portraits and interface

Patch 16

Out of the Brush

Fixes

Barbarian · War Cry

Cleric · Holy Power

Night Lord

New items

Bots

Settings

Patch 15.1

Lucky Refund

Night Lord · Lucky Seven

Patch 15

Snap Throw

TL;DR
  • Lucky Seven is a real attack reset now. Press it and Night Lord snap-throws two fast stars at once. Auto, then Lucky Seven, is three stars hitting in a row.
  • New look and sound: a red slash and speed lines instead of gold, and a crisp double whoosh.
  • Minion resets work every time, and only Lucky Seven stars trigger them.

Night Lord · Lucky Seven

Patch 14

Lucky Streak

TL;DR
  • Night Lord: sturdier base stats, Lucky Seven now scales hard with rank and goes off cooldown when it last-hits a minion, and it looks like a jackpot.
  • Bots stop fountain diving and stop sitting in their own fountain soaking up damage.
  • Bots react to being shot from a bush, finish low enemies, and finish jungle camps before running off to gank.
  • Bounties on Tab: see each champion's shutdown gold.
  • New game feed: a quiet chat-style log of kills, shutdowns, towers, objectives and players joining.

Night Lord

Health660 → 700
Health per level65 → 70
Attack damage46 → 50
Armor15 → 18
Mana330 → 350
Attack range160 → 170
Move speed102 → 100

Bots

Interface

Patch 13

Stand and Fight

TL;DR
  • Barbarian bots stand and fight: they stay in outnumbered fights, Rage into them and stop running at the first sign of trouble.
  • Last hitting is about timing again: minions hit each other 30% softer, so health drops in smaller, readable steps.
  • Night Lord: Lucky Seven gets stronger with every rank and throws two gold stars one after the other, kills and assists give back a Flash Jump charge, and his stars are in every shop tab.
  • Armor penetration stacks: two percentage pen items now combine multiplicatively, and the stats panel shows the real total.
  • Two new attack speed items without crit: Windrunner Blade and Twin Hatchets.

Champions

Items

Lanes

Bots

Interface

Patch 12

Open Doors

TL;DR
  • Join any time: a room link works for the whole match. Late joiners take over a bot, and a new Room panel lets anyone swap to any bot mid-game.
  • Everyone is faster, boots matter less: +6 base move speed for all champions; every pair of boots gives less.
  • Cleric toned down: her shield passive has half the range and only triggers on spells, Holy Power's speed is halved and her spells cost more mana.
  • Night Lord: +10 attack range, and the Tab scoreboard shows which stars he's throwing.
  • Bots close out games: once built, they stop farming the jungle and push, and they finish off low enemies.
  • Right-click on your shop stall now walks you there instead of opening the shop mid-fight.

Rooms and joining

Movement and boots

Base move speed, every champion+6 (Wizard 100, Knight 94, Ranger 99, Rogue 104, Cleric 92, Barbarian 94, Storm Warden 96, Night Lord 102)
Boots+16 → +12 move speed
Boots of Haste, Swift Casting, Ironshod, Spellpiercing, Warded Boots+28 → +22 move speed
Boots of Speed+34 → +27 move speed

A champion wearing boots ends up at about the same speed as before; one without boots is faster, so skipping boots costs you less.

Champions

Bots

Interface

Patch 11

Night Falls

TL;DR
  • New champion: Night Lord. A star-throwing marksman who buys better stars instead of items, double-throws, wall-jumps and summons a shadow twin.
  • Three champions redrawn: Barbarian, Rogue and Cleric get new looks in all eight directions. The jungle Sentinel becomes the Moon-Astrolabe Thurifer.
  • The arena glows: spells and lights bloom, clouds drift over the map, water glints and the whole scene has a moonlit colour grade.
  • Last hits under tower: tower shots now leave minions at a killable health.
  • Smarter bots: they commit to fights, stop pacing at towers and escape only when they mean it.
  • Faster and smoother: the download is about a third smaller and frames are steadier.
  • Quality of life: Shift shows full ability tables, the Tab scoreboard no longer blocks play, and the shop never cuts off.

New champion: Night Lord

Ranged marksman · difficulty 3. 660 health (+65 per level), 330 mana, 46 attack damage, 150 range, 0.8 attacks per second, 96 move speed, 15 armor.

Champion art and animation

Abilities and balance

Towers and lanes

Bots

Shop and interface

Visuals and performance

Hotfixes

Patch 10

Ride the Storm

Storm Warden joins the fight, the Elven Ranger gets her new look, and a full solo playthrough brings clearer abilities and faster lane pressure.

Champions

Lanes and jungle

Abilities and items

Bots

Patch 8

Break the Siege

Stronger lane pressure, warnings when your core is attacked, and clearer information during a fight.

Finish the push

Bots and jungle

Sustain and item information

Pings and spell clarity

Patch 7

Moonforge Awakens

The Moonforge Wizard

Controls and information

Shopping and last hits

Opening and sound

Patch 6

The Long Road

TL;DR
  • The map is wider. More room between the towers, a bigger jungle, and a proper courtyard around each core.
  • Towers hit harder, and harder again every shot they keep on you. The core is now the toughest thing on the map.
  • Pings: hold G and click.
  • Targeted spells walk you into range, so the Rogue's Execute stops "not going off".
  • You can see tower plates and watch them fly off.
  • The Rogue stabs instead of ringing bells. Boots of Speed are slower, and there's a new AP and armor item.
  • The bots play smarter: they focus the weakest target, respect towers, and junglers actually jungle.

Map

Towers and cores

Controls

Champions and items

Sound

Bots

Patch 5

The Charge

TL;DR
  • Towers have plates. Break one before 12:00 and you get paid.
  • The old music is back, and when every tower on both sides has fallen it lifts into The Charge.
  • The recall jingle and last-hit gold sound are back.
  • The dots on the forest edges are actually gone.
  • Ranger shoots farther, crit builds reach 100%, and the Ancient's blessing speeds up recall.
  • Random stays a secret until the match starts, you can swap lanes on a full team, and a dropped player gets a minute to reconnect before a bot takes over.

Sound

Towers

Champions and items

Lobby

Fixes

Patch 4

Silence the Bells

TL;DR
  • The bells are gone. Over 60 sounds that rang like bells were rebuilt as real material: bowstrings, clanks, coins and breath. No more "ding dong."
  • You can hear your kills again. The old kill and death sounds are back.
  • Pick your bots. The host chooses each bot's champion in the lobby, or leaves it random. You can also pick a random champion yourself.
  • Champions are tankier and shutdown bounties are doubled.
  • New thorns armor: Thorned Vest and Knight's Retort hit back at anyone who basic-attacks you.
  • Fixes: siege catapults pay what they should, no lifesteal off towers, camp timers match the real spawns, a blue screen glow when you're out of mana.

Sound

Lobby

Durability

Gold

Items

Clarity

Patch 3

Gate of Moonfire

TL;DR
  • A new front door. A moonlit title screen with the champions standing before a burning gate, and a rebuilt champion select and lobby.
  • All-new sound. Every effect sound was rebuilt from scratch, the Knight finally sounds like heavy plate, there's a new title theme, and the match music is twice as long.
  • Last hits are easier. A hover outline shows what you'll click, health bars are clickable, champion arrows fly faster and a near-miss swing still counts.
  • The shop speaks plainly. Every item has a name that says what it is and real art. New: starting items that become permanent stats, three new boots and cheaper steps between items.
  • Faster games. Towers are back down to 9,900 health (from 16,500). Minions and jungle camps both arrive at 0:20.
  • Balance. Rogue up. Barbarian, Cleric and some top-end items down. Red side no longer quietly wins even fights.
  • Smarter bots that react at human speed, jungle properly, trade in lane and gank.
  • You can see buffs now, with icons, timers and effects on the champion's body.

The gate: title, champion select and lobby

Sound and music

Last hits

Map and pace

Items

Names and art

Starting items

New boots

New items and parts

Stats and rules

Every renamed item (old → new)
Vampiric ShardVampire Fang
Vampiric BladeVampire Sword
Keen ShardWhetstone
Recurve BowShortbow
Duelist EdgeKeen Sword
Runic FocusSpellbook
Warden MantleHeavy Cloak
Windstrider BootsBoots of Haste
Spellstep BootsBoots of Swift Casting
Ironroot BootsIronshod Boots
Tempest RepeaterLightning Crossbow
KingsbaneGreatsword of Slaying
Bloodmoon FangSword of Life Stealing
SunderlanceLance of Piercing
Phoenix GrimoireBurning Spellbook
Astral CrownHarvest Crown
Chronicle of TidesTome of Wisdom
TitanheartLast Stand Plate
DawnveilLast Stand Cloak
Sanctuary LanternHealer's Lantern
OathkeeperWarhammer of Mending
NightglassShieldbreaker Axe
GaleheartBow of Swiftness
WorldstoneTower Shield
Moonwell ScepterHarvest Scepter
Mana ReservoirBottomless Chalice
Starfall LensWand of Falling Stars
VoidstaffStaff of Piercing
Slipstream CodexSpellbook of Haste
Witchbane SealWounding Scroll
DuskbladeAmbush Dagger
Cutthroat's MantleGetaway Cloak
Executioner's EdgeExecutioner's Axe
BloodforgeAxe of Bloodlust
Hunter's ChainHamstring Flail
WarbreakerArmor-Cracking Maul
Bastion PlateStalwart Plate
Guardian's OathProtector's Shield
IronhideArrowproof Plate
RunewardSpellsoak Cloak
Giantslayer BowLongbow of Giant Slaying
Dawn ChorusRallying Horn
Pilgrim's LanternPilgrim's Staff
Mortal WoundWounding Cleaver

Champions

Rogue

Barbarian

Cleric

Knight

Buffs you can see

Bots

Earlier patches

Family Patch 2

Towers and the Ancient

Experience

Rogue

Knight

Cleric

Items

Clarity

The Family Patch

Map

Ranger — now a real auto-attacker

Knight

Gold, XP and items

Controls

Clarity